When somebody turns a Roleplaying game setting into a series of books you get a well thought-out world. You see this in Steven Erickson’s Malazan Book of the Fallen, Raymond E. Feist’s Riftwar Cycle, and in the series I’m going to write about today: the Expanse series, by James S.A. Corey. This series of books is popular enough that it’s getting it’s own TV show adaption on Scifi channel this winter.
Month: September 2015
One of the ionic things about Star Wars is the sound a TIE fighter makes as it flies by. Of course, that sound is actually a mistake, although probably a deliberate one: physics don’t allow for sound in a vacuum. Getting all the physics right in a story can be challenging. However, a lot of common mistakes have grown into cliches, which are easier to correct. A story can only benefit from that. Let’s have a look at some common mistakes regarding physics.
I grew up with point-and-click adventure games on the PC. Of all the adventure games of the nineties, Gabriel Knight was in my opinion the best. Recently, a 20th anniversary remake was released of part one. I played that, then replayed the second game immediately after. Because I spent my time playing games instead of writing, I’ll put on my writing glasses and do a review of the Gabriel Knight series. I’ll try to keep the first part spoiler free.