I’ve been working on a new writing project for the past few months. And like with every project, I hit a slump at the one-third marker. I’ve noticed the same things in my software projects, and seen it with other people too. How to get out of those slumps?
I was at a neuromarketing presentation two weeks ago. When I saw some of the techniques used, I was immediately reminded of video games, specifically of a video Jim Sterling did on some of the practices in video game marketing. Then I read that the Dutch gambling authority is looking into possibly classifying loot boxes in video games as gambling, as is Belgium and Hawaii. Clearly, something is up.
On a daily basis, my wife and I take our two-year-old for a walk through the neighborhood. Since this summer, a goose and duck have taken to living near a bridge on our regular route. What matter this duck and this goose, you ask? Let me explain.
I’ve been playing D&D for a long time, both as a player and as a Dungeon Master. I’ve found that creating a character that works well is harder than you might think. The game aids you with its rules, but most of the work is still up to you. Creating a good character makes the game more enjoyable for you, the other players, and the dungeon master. So, five tips for that.